![]() ![]() ![]() We already know this is going to happen, so let’s cast Renewing Mist on the Shaman.įrom here, Renewing Mist will no longer jump to anyone after they are healed to full. ![]() There are 2 injured players who do not have Renewing Mist, but the Shaman here is more than 20 yards away so it will travel to the Rogue instead. If we cast Renewing Mist on the Warrior, the situation then becomes like this:īut now Renewing Mist will overheal. Here we have a dungeon situation with 3 injured players. An eligible target means that the target is within 20 yards of the player who has ReM, does not already have ReM, and is injured (not at full health). As the tooltip says, when ReM overheals (even just a little bit), it will attempt to travel to another random eligible target. Today’s topic will be Renewing Mist and we’ll be covering how best to use the two charges and jump mechanics.īefore we get into when to use Renewing Mist (ReM), let’s talk a little about how it works. Welcome to the Mistweaver Ability Spotlight, a series where we go in-depth and talk about using specific abilities that are very unique to Mistweavers. ![]()
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